drod  gunthro and the epic blunder steam achievements

DROD: Gunthro and the Epic Blunder Steam Achievements, Trophies and Unlocks

There are 300 DROD: Gunthro and the Epic Blunder achievements, trophies and unlocks on STEAM platform curated by the community.

Games similar to DROD: Gunthro and the Epic Blunder
Destructive Mania

Destructive Mania

Destroy all broken walls in Glum Cove:6N2E

First Blood

First Blood

Kill the roach in Outer Walls:1S3E

Orb Preservationist

Orb Preservationist

Strike only six orbs in Outer Walls:2S2E

A Steady Hand

A Steady Hand

Don't turn your sword in The Rasarun Court:1E

Merciful Victory

Merciful Victory

Don't kill the soldier in The True Court:1W

You're Not Alone

You're Not Alone

Have at least one soldier survive in The True Court:1N

I'm Not Left-Handed

I'm Not Left-Handed

Don't turn your sword in Bractea Town:1E

A Level Playing Field

A Level Playing Field

Break all crumbly walls before hitting the orb in Bractea Town:2S2E

Timed to Perfection

Timed to Perfection

Don't let the queen lay eggs in The Roach Pits:3N

Backswipery

Backswipery

Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E

Out in the Open

Out in the Open

Don't take a tunnel in Drokkendutt's Fortress:1N2E

Look, No Hands!

Look, No Hands!

Don't use your sword in Smuggler's Maze:2N1W

Lone Soldier

Lone Soldier

Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W

Sword-Only Slaughter

Sword-Only Slaughter

Don't use the bombs in Tuenan Armory:1N2E

Two to Tango

Two to Tango

Use only one horn in Inauro Canyon:2N

Monty Hallway Problem

Monty Hallway Problem

Don't enter from the northern entrance in Inauro Canyon:2N1W

Impressing the Ladies

Impressing the Ladies

Don't use any horns in Inauro Canyon:1N1E

Messing About without Boats

Messing About without Boats

Don't step on the eastern raft in Grotto Hideout:2E

House Upon the Sand

House Upon the Sand

Kill the northern roach before killing all three golems in Golem Encampment:2N

Last Trapdoor Standing

Last Trapdoor Standing

When the golem is killed, there should be only one trapdoor left in Golem Encampment:1S3E

Queen Charmer

Queen Charmer

Don't drop any trapdoors in Daskeros Tower:1N1E

Straight to the Point

Straight to the Point

Kill all roaches without dropping any trapdoors in Daskeros Tower:2N

Charge First, Think Later

Charge First, Think Later

Clear Daskeros Tower:4N with the blue doors up

Single-Handed Clean-Up

Single-Handed Clean-Up

Don't turn your sword in Englos Keep:1S

Master Swordsman I

Master Swordsman I

Don't use the horn or the bomb in Englos Keep:1S1W

Master Swordsman II

Master Swordsman II

Don't use the horn in Englos Keep:1S1E

Stuck in the Mire

Stuck in the Mire

Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E

Time for Elevenses

Time for Elevenses

Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors

A Stab in the Dark

A Stab in the Dark

Kill the giant where it starts in Rock Giant Lair:2W

Red Means Danger

Red Means Danger

Don't step on a red (dirt floor) tile in Inner Chambers:1N

Going It Alone

Going It Alone

Step in the middle before killing any roaches or queens in Inner Chambers:3N2E

Peaceful Resolution

Peaceful Resolution

Don't kill the Tuenan Captain

Take Five

Take Five

PoW:1N - When Gunthro steps on the last door, all five doors must be open

Not Invited to the Party

Not Invited to the Party

PoW:1N1E - Don't use your sword

Surrounded by Incompetents

Surrounded by Incompetents

PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs

Explorer Extraordinaire

Explorer Extraordinaire

Enter the Spider Cave

Complete "Gunthro and the Epic Blunder"

Complete "Gunthro and the Epic Blunder"

GatEB: Saw the ending and credits

Master "Gunthro and the Epic Blunder"

Master "Gunthro and the Epic Blunder"

Completed GatEB and cleared all secret rooms

On His Majesty's Service

On His Majesty's Service

Sent on a mission by the Rasarun Court

Ragtag Bunch of Misfits

Ragtag Bunch of Misfits

Assemble the Rasarun Leaders

Without Further Delay

Without Further Delay

Ready to attack the enemy fortress

The Heart of the Mystery

The Heart of the Mystery

Enter the Sand Temple

V for Victory

V for Victory

(JtRH) L1:6N5W - Clear the room without standing on a tunnel

Making an Impression

Making an Impression

(JtRH) L1:2N3W - Clear the room without using a tunnel

Don't Turn from the Task

Don't Turn from the Task

(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb

A Cat and Roach Game

A Cat and Roach Game

(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room

Another Useless Orb

Another Useless Orb

(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room

Dungeon Economics

Dungeon Economics

(JtRH) L2:3E - Clear the room without using the eastern orb

Clearing the Arena

Clearing the Arena

(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room

Two Wrongs Make a Right

Two Wrongs Make a Right

(JtRH) L3:4N2W - Clear the room, killing the roach yourself

Free and Equal

Free and Equal

(JtRH) L3:3N3W - Clear the room without striking the orb

Westward Ho!

Westward Ho!

(JtRH) L3:2N1W - Face West and don't turn while clearing the room

Like Roaches in a Trap

Like Roaches in a Trap

(JtRH) L4:2N1E - Clear the room without dropping any trapdoors

Fight Them on the Trapdoors

Fight Them on the Trapdoors

(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors

Bottom to Top Cleaning

Bottom to Top Cleaning

(JtRH) L4:1N2E - Enter from the South and clear the room

The Steady Smitemaster

The Steady Smitemaster

(JtRH) L4:1E - Clear the room without turning your sword

Everyone Loves a Wubba

Everyone Loves a Wubba

(JtRH) L5:1S1W - Clear the room without dropping any trapdoors

Steady as a Rock

Steady as a Rock

(JtRH) L6:4N1E - Clear the room without turning your sword

Alone Among the Stones

Alone Among the Stones

(JtRH) L6:3N3E - Clear the room without using Halph

Lend a Helping Hook

Lend a Helping Hook

(JtRH) L6:1S1E - Complete the room without turning your sword

Visibly Invisible

Visibly Invisible

(JtRH) L7:1N - Clear the room without drinking the invisibility potion

Escapology

Escapology

(JtRH) L7:1E - Enter from the West or North and reach the stairs

Follow the Arrow

Follow the Arrow

(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room

Wake Me Up Before You Go

Wake Me Up Before You Go

(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room

Toys in Their Boxes

Toys in Their Boxes

(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room

You Chose... Poorly

You Chose... Poorly

(JtRH) L8:3S1E - Enter from the North and clear the room

Where Have All the Serpents Gone?

Where Have All the Serpents Gone?

(JtRH) L8:5S - Clear the room without striking the orb

One Orb to Rule Them All

One Orb to Rule Them All

(JtRH) L9:1S1W - Clear the room, striking only one orb

The Mountain Comes to Mahomet

The Mountain Comes to Mahomet

(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room

Tar Toccata

Tar Toccata

(JtRH) L10:2E - Clear the room of tar without turning your sword

He Outlived His Usefulness

He Outlived His Usefulness

(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room

The Abyss Gazes Also

The Abyss Gazes Also

(JtRH) L11:5N2W - Drop all trapdoors before clearing the room

Peaceful Coexistence

Peaceful Coexistence

(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs

Gordian Knot

Gordian Knot

(JtRH) L11:5N - Clear the room without stepping on a fuse

Patrick's Puzzle

Patrick's Puzzle

(JtRH) L12:2N2E - Clear all tar

Tar Fugue

Tar Fugue

(JtRH) L12:1N - Clear the room without turning your sword

Clean Sweep

Clean Sweep

(JtRH) L12:1E - Clear all tar

Clash on the Big Bridge

Clash on the Big Bridge

(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors

Relentless Pursuit

Relentless Pursuit

(JtRH) L13:3N1E - Trap the Goblin King

Deja Vu

Deja Vu

(JtRH) L14:2N3W - Clear the room by turn 30

Ready for the Guests

Ready for the Guests

(JtRH) L14:3N3W - Clear all mud by turn 900

Clear as Mud

Clear as Mud

(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room

Wub is All Around

Wub is All Around

(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit

Keep Away from the Edge

Keep Away from the Edge

(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor

Cunning as a Serpent

Cunning as a Serpent

(JtRH) L15:1S1W - Enter from the North and clear the room

But Four's a Crowd

But Four's a Crowd

(JtRH) L17:3N1E - Clear the room using only three decoy potions

Great Snakes!

Great Snakes!

(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room

A View from Above

A View from Above

(JtRH) L17:2N1E - Enter from the North and clear the room

Down, Along, Up, in That Order

Down, Along, Up, in That Order

(JtRH) L19:2N1W - Take the southern passage first to clear the room

Sometimes That's the Best Kind of Help

Sometimes That's the Best Kind of Help

(JtRH) L18:1S2W - Clear the room without using Halph

Snakes on a Euclidean Plane

Snakes on a Euclidean Plane

(JtRH) L19:1N1E - Stay inside the arena until the room is clear

Walk Through the Storm

Walk Through the Storm

(JtRH) L20:2W - Clear the room without stabbing any tar or mud

A True Warrior Uses His Sword

A True Warrior Uses His Sword

(JtRH) L20:2N - Clear the room without setting off any bombs

A Monster Made of Eyes

A Monster Made of Eyes

(JtRH) L22:3N3W - Take the western route and clear the room

Beethro Has a Brain Too

Beethro Has a Brain Too

(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow

Only Passin' Through

Only Passin' Through

(JtRH) L22:2N2W - Clear the room without striking the southeast orb

Many Feet Make Light Work

Many Feet Make Light Work

(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room

The Decoy is a Decoy

The Decoy is a Decoy

(JtRH) L24:1S1E - Clear the room without using the decoy potion

Mother of Some Roaches

Mother of Some Roaches

(JtRH) L24:1S - Clear the room without striking the orb

It's All Over Now, Baby Blue

It's All Over Now, Baby Blue

(JtRH) L24:2S1E - Kill the tar baby last when clearing the room

Save the Best for Last

Save the Best for Last

(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room

Putting That Aside...

Putting That Aside...

(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room

One-Man Army

One-Man Army

(JtRH) L25:2S2E - Clear the room without drinking any mimic potions

Master "Journey to Rooted Hold"

Master "Journey to Rooted Hold"

JtRH: Completed the hold and cleared all secret rooms

Complete "Journey to Rooted Hold"

Complete "Journey to Rooted Hold"

JtRH: Saw the ending and credits

Complete "The City Beneath"

Complete "The City Beneath"

TCB: Saw the ending and credits

Looking Out for Number One

Looking Out for Number One

(TCB) Receive a promotion

Just Call Me "Mario"

Just Call Me "Mario"

(TCB) Take care of the plumbing problem Under the Library (City:5N3E)

Brotherly Understanding

Brotherly Understanding

(TCB) Tell the searching brother about everything

Patron of the Arts

Patron of the Arts

(TCB) Attend the theater

The Dark Side of Town

The Dark Side of Town

(TCB) Find the secret dark side of The City

Five Slayers (My Brain Hurts a Lot)

Five Slayers (My Brain Hurts a Lot)

(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win

Roach Family Planning

Roach Family Planning

(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs

My Cold, Frozen Hands

My Cold, Frozen Hands

(TCB) QfK:1N6E - Clear the room without turning your sword

All Around the Watchtower

All Around the Watchtower

(TCB) TU:1N2E - Guide the roach around the outside of the square to clear the room

Slayer on a Hot Tile Roof

Slayer on a Hot Tile Roof

(TCB) DU:4E - Clear the room without letting the Slayer die

Let's Twist Again

Let's Twist Again

(TCB) TU:1S3E - Use all three arrow rotators to clear the room

Ring of Briar

Ring of Briar

(TCB) UtL:1N4W - Reach the eastern exit

Never Turn Your Back

Never Turn Your Back

(JtRH) L13:2N1E - Clear the room without turning your sword

Getting to the Heart of the Matter

Getting to the Heart of the Matter

(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room

Stuck in the Mud

Stuck in the Mud

(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room

The Honest Smitemaster

The Honest Smitemaster

(JtRH) L15:1N3E - Clear the room without placing any decoys

Abstinence

Abstinence

(JtRH) L15:1S4E - Clear the room without using the decoy potion

The Red Snake of Courage

The Red Snake of Courage

(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room

Stuck in the Middle with You

Stuck in the Middle with You

(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room

Finish What You Start

Finish What You Start

(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns

Avoid the Squeeze

Avoid the Squeeze

(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door

Charge of the Smite Brigade

Charge of the Smite Brigade

(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room

The Locked Room Mystery

The Locked Room Mystery

(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room

Smart, but Not Smart Enough

Smart, but Not Smart Enough

(JtRH) L22:3N - Enter from the South and clear the room

Buridan's Decoy

Buridan's Decoy

(JtRH) L23:1W - Clear the room using only two decoy potions

Bright Eyes

Bright Eyes

(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room

Master of the Blade

Master of the Blade

(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword

The Better Part of Valour

The Better Part of Valour

(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room

Repairing a Broken Dream

Repairing a Broken Dream

(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room

Slayer of Slayers

Slayer of Slayers

(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W

Master "The City Beneath"

Master "The City Beneath"

TCB: Completed the hold and cleared all secret rooms

Resoluteness

Resoluteness

(TCB) Return from The High Path

I Got a Name

I Got a Name

(TCB) Get an official name from the Naming Office

Tourist in the Beneath

Tourist in the Beneath

(TCB) Take a stroll down the Golden Lane

Back to the Past

Back to the Past

(TCB) Revisit the Entrance room of JtRH:L25

Whodunnit?

Whodunnit?

(TCB) Activate the cutscene in The Fork after murdering 186th Guide

Turn the Lock and Turn Once Only

Turn the Lock and Turn Once Only

(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room

The Bridge Beethro Can No Longer Cross

The Bridge Beethro Can No Longer Cross

(TCB) TU:3E - Drop all trapdoors and exit to the east

Power Grab

Power Grab

(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room

A Room of Two Halves

A Room of Two Halves

(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor

All in the Same Boat

All in the Same Boat

(TCB) EC:1S2W - Clear the room without using the northern platform

Who Wants to Be the Guy?

Who Wants to Be the Guy?

(TCB) TV:1N - Die in the last cutscene

Changing of the Guards

Changing of the Guards

(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)

So Much for Stealth

So Much for Stealth

(TCB) KDND:1E - Clear the room, killing the SW roach queen first

The Stronger We Our Bridges Do Build

The Stronger We Our Bridges Do Build

(TCB) HV:1S2W - Clear and exit the room without dropping the bridge

Adder Subtracter

Adder Subtracter

(TCB) HV:2S3W - Kill three adders before entering the northern half of the room

Fancy Meeting You Down Here

Fancy Meeting You Down Here

(TCB) DAA: Speak with Halph, then leave the room

Decoy Double Cross

Decoy Double Cross

(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room

Bullet Time, with Swords

Bullet Time, with Swords

(TCB) PH:4N - Clear the room without drinking the speed potion

Snap, Crackle and Pop

Snap, Crackle and Pop

(TCB) PH:3N1W - Clear the room using only three bombs

Killer Rabbit in the Headlights

Killer Rabbit in the Headlights

(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first

Hero of Another Story

Hero of Another Story

(TCB) FR: Speak with Tendry

You Watch My Back...

You Watch My Back...

(TCB) FD:2N3W - Clear the northern half of the room first

The Seven Dials Mystery

The Seven Dials Mystery

(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room

Unarmed and Dangerous

Unarmed and Dangerous

(TCB) RH:3E - Clear the room without regaining your sword

We Must Cultivate Our Garden

We Must Cultivate Our Garden

(TCB) AF:2N - Spawn a gel baby on the western pressure plate

A Bridge Too Far

A Bridge Too Far

(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time

Shutting the Stable Door

Shutting the Stable Door

(TCB) UL:1S - Clear the room without entering any of the sand areas more than once

Suburban Smitemastery

Suburban Smitemastery

(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)

But You Can't Hide

But You Can't Hide

(KDD) L1:6N2W - Don't hide in the alcove

Cornered in the Centre

Cornered in the Centre

(KDD) L2:2E - Clear the room without letting the queen reach the NE corner

Gone in Thirty Seconds

Gone in Thirty Seconds

(KDD) L2:2S2E - Clear the room before roaches spawn

No Scroll Left Behind

No Scroll Left Behind

(KDD) L3:2N - Read the scroll without re-entering the room

Three in a Row

Three in a Row

(KDD) L3:2N1E - Kill the roaches in three consecutive turns

The Enemy is Sleeping

The Enemy is Sleeping

(KDD) L3:1S2W - Clear the room without waking any eyes

Opportunity Strikes Just Once

Opportunity Strikes Just Once

(KDD) L3:1S1W - Strike the SW orb only once while clearing the room

One Direction to Escape

One Direction to Escape

(KDD) L3:3S1W - Clear the room without turning after striking the orb

No Retreat

No Retreat

(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room

We All Fall Down

We All Fall Down

(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room

Bishop's Tour

Bishop's Tour

(KDD) L5:2E - Don't move orthogonally while clearing the room

Up, Up, Down, Down, Left, Right, Left, Right

Up, Up, Down, Down, Left, Right, Left, Right

(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room

I See You Standing on the Other Side

I See You Standing on the Other Side

(TCB) EC:2W - Clear the room without letting the Slayer die

Superior Master Intellect

Superior Master Intellect

(KDD) L7:2N1W - Clear the room without letting the roach queen cross the vertical yellow door

Chasm of No Return

Chasm of No Return

(TCB) EC:2E - Clear the room without moving any platforms from east to west

He Who Fights Serpents

He Who Fights Serpents

(KDD) L7:1N - Clear the room without moving diagonally

Simple Addition

Simple Addition

(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes

No Way Out

No Way Out

(KDD) L7:1N1E - Kill the serpent in the SE corner of the room

Slaughter by the Water

Slaughter by the Water

(TCB) D:2S1W - Kill all the guards

Non-sustainable Growth

Non-sustainable Growth

(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)

A Legend in His Own Time

A Legend in His Own Time

(TCB) TV: Eavesdrop on a bedtime story

Exactly as Planned

Exactly as Planned

(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room

Let's Not Go Round Again

Let's Not Go Round Again

(KDD) L12:1S - Clear the room before going round the loop

The Play's the Thing

The Play's the Thing

(TCB) D: Listen to the guards at the castle

Only the Even Numbers

Only the Even Numbers

(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword

Holding the Line

Holding the Line

(TCB) RD:3S4E - Clear the room without going further west than the second checkpoint

Preserving the Ancient Ruins

Preserving the Ancient Ruins

(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room

What Did I Come Back For, Anyway?

What Did I Come Back For, Anyway?

(TCB) HV:1W - Backtrack through the cleared room without striking the orb

Speed Chess

Speed Chess

(KDD) L14:1N3E - Clear the room by turn 20

The Longest Flight

The Longest Flight

(TCB) RD:4S6E - Destroy all bombs before killing the roach

What the Eye Doesn't See

What the Eye Doesn't See

(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room

Smash and Grab

Smash and Grab

(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room

With Steady Sword

With Steady Sword

(KDD) L14:2S - Clear the room without turning your sword

Knowing is Half the Battle

Knowing is Half the Battle

(TCB) The Patronage: Find and talk to the Patrons

Muddying the Waters

Muddying the Waters

(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room

Architect of Her Own Downfall

Architect of Her Own Downfall

(TCB) Talk to Veemis

Now You See Him...

Now You See Him...

(TCB) OBG:1S - Clear the room without drinking the invisibility potion

Stunted Growth

Stunted Growth

(KDD) L16:1S1E - Kill the tar mother before it grows

Bad Boys Love Their Mamas

Bad Boys Love Their Mamas

(KDD) L16:2S1E - Kill the tar mother last when clearing the room

Aim for the Eyes

Aim for the Eyes

(KDD) L17:2S1E - Kill the tar mother first, then clear the room

Assassinate the Queen!

Assassinate the Queen!

(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)

Come and Join the Party

Come and Join the Party

(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room

The Lazy Smitemaster

The Lazy Smitemaster

(KDD) L19:2S - Stay in the top two rows while clearing the room

Who Needs All These Buttons?

Who Needs All These Buttons?

(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room

Mother Knows Best

Mother Knows Best

(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room

Seeing Triple

Seeing Triple

(KDD) L21:1N - Drink only three mimic potions and clear the room

Roaches and Goblins and Queens, Oh My!

Roaches and Goblins and Queens, Oh My!

(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room

Master Snake-charmer

Master Snake-charmer

(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room

Three's Company

Three's Company

(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room

The Eyes Have It

The Eyes Have It

(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room

Goblin-Free Zone

Goblin-Free Zone

(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor

Attention to Detail

Attention to Detail

(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room

Worthy Opponent

Worthy Opponent

(KDD) L25:1N2W - Clear the room, killing the SW roach queen last

Complete "King Dugan's Dungeon"

Complete "King Dugan's Dungeon"

KDD: Saw the ending and credits

Master "King Dugan's Dungeon"

Master "King Dugan's Dungeon"

KDD: Completed the hold and cleared all secret rooms

Not Without Honor in His Own Country

Not Without Honor in His Own Country

(TCB) Reach the raft without having killed any Dugandite guards

Did You Just Punch Out Cthulhu?

Did You Just Punch Out Cthulhu?

(TCB) I:AGV:4N - Kill all the aumtlich by stepping

Divide and Conquer

Divide and Conquer

(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room

Keeping a Steady Keel

Keeping a Steady Keel

(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token

Mirror Symmetry

Mirror Symmetry

(TCB) FR:1N1W - Clear the room without moving the mirror

Snakes and Ladders

Snakes and Ladders

(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room

He Died a Free Monster

He Died a Free Monster

(TCB) FR:4N1W - Clear the room without dropping both trapdoors

Fifty Ways to Leave Your Wubba

Fifty Ways to Leave Your Wubba

(TCB) FR:2N1W - Clear the room without stepping on the pressure plate

A Small Man Among Giants

A Small Man Among Giants

(TCB) RH:1N1E - Clear the room without using a tunnel

Don't Wake the Sleeping Giant

Don't Wake the Sleeping Giant

(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant

No Giant Leaps for Mankind

No Giant Leaps for Mankind

(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between

Jack of All Tarstuffs

Jack of All Tarstuffs

(TCB) AF:1S1E - Clear all tarstuff, without dropping all trapdoors

Honest Toil

Honest Toil

(TCB) AF:2S - Clear the room without moving the mimic over the disarm token

A Little Learning is a Dangerous Thing

A Little Learning is a Dangerous Thing

(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block

Fair and Square

Fair and Square

(TCB) AF:2N2E - While clearing the room, no goblin may step on a force arrow, or step on a yellow door again after coming out

Who Let the Roaches Out?

Who Let the Roaches Out?

(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room

Smitemastermind

Smitemastermind

(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room

They're Behind You!

They're Behind You!

(KDD) L2:1S - Don't turn after striking the orb and clear the room

The School of Hard Taps

The School of Hard Taps

(TCB) LP:Secret - Don't tap the westernmost door to clear the room

What's the Time, Mr Roach?

What's the Time, Mr Roach?

(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room

Ahead of the Game

Ahead of the Game

(KDD) L1:3N2W - Kill the roach facing East and clear the room

Nine in a Line

Nine in a Line

(KDD) L3:1S1E - Kill the roaches in nine consecutive turns

All Together, Now...

All Together, Now...

(KDD) L1:6N1W - Kill the roaches in nine consecutive turns

Mimic on Holiday

Mimic on Holiday

(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room

Look to Westward

Look to Westward

(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last

Highly Visible Ninja

Highly Visible Ninja

(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion

Efficient Smitemitery

Efficient Smitemitery

(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room

The Smiter Always Strikes Twice

The Smiter Always Strikes Twice

(KDD) L7:2N1E - Strike the orb only twice while clearing the room

Straightforward Smiting

Straightforward Smiting

(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall

Who Needs Orthosquares?

Who Needs Orthosquares?

(KDD) L7:1S - Clear the room without moving diagonally

Don't Drink and Smite

Don't Drink and Smite

(KDD) L10:1S - Clear the room without drinking the mimic potion

Hidden in Plain Sight

Hidden in Plain Sight

(KDD) L3:1N2W - Don't drink the invisibility potion when clearing the room

Unlucky for Some

Unlucky for Some

(KDD) L13 - Enter the NW room

Vandalism!

Vandalism!

(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room

It's a Trap!

It's a Trap!

(KDD) L14:2E - Don't drop the trapdoor while clearing the room

Five Orbs of Bill

Five Orbs of Bill

(KDD) L3:1S - Strike only five orbs to clear the room

Limited Growth

Limited Growth

(KDD) L16:2E - Kill the tar mother before it grows three times

Not So Pretty in Pink

Not So Pretty in Pink

(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room

Short Circuit

Short Circuit

(KDD) L17:1W - Clear the room and reach the green door by turn 240

That Never Goes Out of Style

That Never Goes Out of Style

(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right

Sonata for Unaccompanied Smiter

Sonata for Unaccompanied Smiter

(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room

The Wyrm That Turned

The Wyrm That Turned

(KDD) L7:3N - Don't cross the western force arrow while clearing the room

Stupid Goblins!

Stupid Goblins!

(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room

Don't Fence Me In

Don't Fence Me In

(KDD) L5:3E - Clear the room without striking the orb

Choose One Way and Stick to It

Choose One Way and Stick to It

(KDD) L20:Entrance - Clear the room without turning after killing the first roach

From the Outside, Looking In

From the Outside, Looking In

(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room

Mimics Were Born Free

Mimics Were Born Free

(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room

All Quiet on the Western Front

All Quiet on the Western Front

(KDD) L7:2N - Clear the room without crossing the western yellow door

Who'd Trust a Goblin, Anyway?

Who'd Trust a Goblin, Anyway?

(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent

Rapid Tar-Cleaning Service

Rapid Tar-Cleaning Service

(KDD) L8:4S2E - Clear the room by turn 60

Eyes on the Prize

Eyes on the Prize

(KDD) L7:1E - Clear the room without turning

Hold On Five Seconds

Hold On Five Seconds

(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room

All Set Up and Ready

All Set Up and Ready

(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room

Dungeon of Broken Orbs

Dungeon of Broken Orbs

(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb

Solo Serpent Slaughter

Solo Serpent Slaughter

(KDD) L12:2S1E - Clear the room without drinking the mimic potion

With Slanting Sword

With Slanting Sword

(KDD) L14:1S - Face diagonally and don't turn while clearing the room

Keep Dugandy Tidy

Keep Dugandy Tidy

(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)

From the Other Side

From the Other Side

(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)

First Things First

First Things First

(KDD) L16:Entrance - Clear the room from the level start

A Good Clean Kill

A Good Clean Kill

(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room

Spring Cleaning

Spring Cleaning

(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room

He Came From the East

He Came From the East

(KDD) L18:1N2E - Clear the room entering from the east

Leave No Stone Turned

Leave No Stone Turned

(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room

Worthless Snakes!

Worthless Snakes!

(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room

There's Always Another Solution

There's Always Another Solution

(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room

They Just Keep On Swarming

They Just Keep On Swarming

(KDD) L21:1N1W - Clear the room without dropping any trapdoors

Outsmart the Brains!

Outsmart the Brains!

(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room

Keep Your Head Down

Keep Your Head Down

(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room

Sniper!

Sniper!

(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room

Round and Round the Garden

Round and Round the Garden

(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room

Don't Step on a Crack

Don't Step on a Crack

(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room

My Turn at the Controls

My Turn at the Controls

(KDD) L24:2W - Clear the room without using the mimic to strike any orbs

A Pair of Blue Eyes

A Pair of Blue Eyes

(KDD) L24:1N - Kill the tar mother last while clearing the room

A Maze of Many Ways

A Maze of Many Ways

(KDD) L25:2S - Clear the room without going through the SE U-bend

Pacifist Run

Pacifist Run

(KDD) L25:2W - Exit the room without killing any goblins

Light Armor

Light Armor

(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room

Moderate Striker

Moderate Striker

(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave

Friendly Enemies

Friendly Enemies

(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent

Runnin' Through an Open Door

Runnin' Through an Open Door

(KDD) L25:2S1W - Clear the room without standing on a closed door

Unnecessary Complications

Unnecessary Complications

(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open

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